With its excellent visuals, well-written storyline, killer sound, and wealth of multiplayer options, Star Wars: Jedi Knight II -- Jedi Outcast is unquestionably one of the better Star Wars games around. With that said, there are enough frustrating aspects to the single-player experience that the patience of even the most tolerant gamers will be tested throughout, especially early on.
- Here is the npc list (characters, enemies, allies, extras), with a simple command in the console you can spawn an ally or an enemy for mess around the game for a while:D (makes hard levels fun:3).
- Movie Battles II is a multiplayer mod for the award winning game Jedi Knight Jedi Academy. Players fight in the most iconic battles seen throughout the entire Star Wars saga!
Apart from the use of Star Wars locations and themes, it's the lightsaber combat and use of Force powers that set Jedi Knight II apart from your average first-person shooter. So it's unfortunate that the first few hours of the game are tiredly reminiscent of just about every other switch-flipping, key collecting, kill-everything-that-moves shooter out there.
The reliance on artificial roadblocks to progress is especially annoying, such as when you must collect encryption symbols in order to unlock a force field, or jump on top of a seemingly normal object in order to find a hidden corridor. The solutions to most of these 'puzzles' are not obvious or intuitive, so you'll probably have to resort to a strategy guide if you don't want to spend hours wandering around aimlessly, hoping to stumble across the right solution.
Once you get a lightsaber and start gaining Force powers, the single-player game becomes considerably more enjoyable, but, even then, many players may still be put off by the overabundance of puzzles, jumping, and switch-flipping. On the plus side, enemy AI is set at just about the right level, so stormtroopers and other foes will duck, run around corners, or rush straight for you depending on the situation. They're not terribly smart, but neither were they in the movies.
Jedi Knight II's real saving grace is the multiplayer experience, which simply allows you to have fun by battling other players in lightsaber duels or free-for-all deathmatches. The variety of options and gameplay types is almost overwhelming, but that's a good thing. And even if you don't have a net connection, just playing against CPU-controlled bots makes for an enjoyable time.
Using a modified version of the Quake III engine, developer Raven Software has brought the sights and sounds of the Star Wars universe to life with great care. From the detailed environments to the great character models, you'll feel immersed in a universe that is immediately familiar but never clichéd. The sound is usually the best part of a Star Wars game, and here it's no exception. The John Williams-inspired soundtrack changes in tone and tempo to suit the level of action, and the weapons' sound effects provide satisfying blasts, hums, and whooshes. The acting during cut-scenes is also very good, with Billy Dee Williams himself on hand to voice Lando Calrissian.
Because Star Wars: Jedi Knight II -- Jedi Outcast is such an accomplished game, there's a tendency to want to forgive its shortcomings. But be aware that the single-player levels are aimed at the hardcore gamer willing to spend hours of trial-and-error to solve a puzzle or at those who don't mind following the step-by-step instructions of a strategy guide in order to proceed. Chances are the majority of players will try some of the single-player game, become frustrated or bored, and then move on to the outstanding multiplayer modes.
Graphics: Jedi Knight II is an excellent-looking game that really captures the essence of the Star Wars universe.
Sound: The use of familiar Star Wars music, sound effects, and voices goes a long way toward creating an immersive experience.
Enjoyment: While the single-player game might be frustrating for some, the multiplayer modes more than make up for it.
Replay Value: The single-player game is lengthy, and the multiplayer modes will keep you playing for a long time to come.
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How to run this game on modern Windows PC?
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Star Wars Jedi Knight II: Jedi Outcast |
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Developers: Raven Software, Westlake Interactive (Mac) This game has unused areas. |
The sequel to Star Wars: Jedi Knight: Dark Forces II.
- 1Unused Areas
- 3Unused Code
Unused Areas
The Pit
An unused level with Tavion in the middle. This level was meant to be another battle with Tavion. Tavion does return in Jedi Knight: Jedi Academy. In the level, if you wait a second, Tavion will say 'I sense your presence'. When you defeat Tavion, the level does not end.
A multiplayer map titled 'Trial Pit' uses a similar map design.
To access this level, type the command devmap pit.
cairn_stockpile
A reference to a mission called cairn_stockpile is mentioned in dms.dat, the file for determining how the dynamic music system works on levels. It would've used the same dynamic music as Artus Detention and Doomgiver Detention based on the files, and presumably would've come between Cairn Assembly and Cairn Reactor, judging from the file's layout. The map itself is missing from the files however.
prototype
Most likely a test mission that wasn't included in the game for obvious reasons.
Unused Text
The game contains all of its subtitles in .sp files (in the /strip/ folder in assets1.pk3), which are plaintext and can be viewed in Notepad. Several lines from here appear to be alternate, unused takes of existing lines, or reveal clues as to previous stages of a mission's development. All of these reference sound files that don't exist. Every single line in the game has subtitles, but the options menu only allows for subtitles in cinematics, making effectively 90% of the subtitle text go unused in the PC version without console commands. They can be re-enabled with the console command 'g_subtitles 1', the Xbox version allows these subtitles to be enabled in the menu.
To do: Investigate this further. |
Contained in kejim_post.sp, this might indicate that that mission may have included stealth portions like cairn_dock2 does.
Also contained in kejim_post.sp and spoken by Kyle, this may have indicated that another part of the mission may have been cut.
Jedi Knight 2 Jedi Outcast Torrent
Also contained in kejim_post.sp and spoken by Jan.
Unused Code
The game's SDK, containing the multiplayer mod code (not the engine) and a version of Q3Radiant (the Quake 3 map editor) dubbed JK2Radiant was released shortly after the game's launch. The complete source code for Jedi Knight 2 was made available by Raven Software in April 2013, but was later taken down due to copyright issues regarding the BINK and Xbox XDK code, which were accidentally included in the files.
Awards
A fully working Quake 3 style system of in-game awards, such as 'Humiliation!' (from getting killed with a stun baton) exists, and would've been announced by Mon Mothma. The code for it is not included in the shipped game, but is enabled with a preprocessor command. A fan mod exists of this system working.
Saga Mode
An entire multiplayer game mode, called Saga Mode, exists in the code. It is pretty close to functioning, and would've worked very similarly to Jedi Academy's Siege mode. In fact, the code files for Siege in Jedi Academy retain the same file names (bg_saga.h, bg_saga.c, g_saga.c, g_saga.h), and unlike Jedi Academy's Siege Mode, there is some preliminary support for bots in this mode.
There's also some interesting tidbits in the Saga code itself that give background into the game's development.
These sound files mentioned would've been used as announcer voices, perhaps suggesting that Kyle was originally going to be the announcer, not Mon Mothma. Or these were possibly just a batch of sound effects being used to play around with.
Realistic Saber Combat
Originally, you were able to slice enemies in half with the lightsaber. This feature can be enabled with this command: g_saberrealisticcombat. This also works in cutscene areas, spawning areas, and the unused pit level. This variable also changes how the lightsaber damages with higher numbers doing more damage.
Alternatively, setting g_dismemberment to exactly 11381138 or higher can result in unrestricted saber dismemberment without affecting the saber damage and game balance.
Star Wars Jedi Knight 2 Jedi Outcast Torrent
Mind Trick Level 4
If you type the command setmindtrick 4 while playing the game, you have the ability to take control of enemies. When you do, they have limited ammo and their guns are all rapid-fire.
X-Wing Fighter
There is a command titled fly_xwing in the coding meaning that an X-Wing Fighter was planned for the game. Using the command will crash the game.
The Star Wars series | |
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Arcade | Star Wars • Return of the Jedi • The Empire Strikes Back • Star Wars Arcade • Star Wars Trilogy Arcade |
Atari 2600 | The Arcade Game • Ewok Adventure |
ColecoVision | The Arcade Game |
NES | Star Wars (Namco) • Star Wars (JVC) • The Empire Strikes Back |
Mac OS Classic | Star Wars • TIE Fighter • Anakin's Speedway • Jedi Knight II: Jedi Outcast |
SNES | Super Star Wars • Super The Empire Strikes Back • Super Return of the Jedi |
Game Gear | Star Wars |
Sega Master System | Star Wars |
DOS | Star Wars • TIE Fighter • Dark Forces |
Windows | TIE Fighter Collector's Edition • Dark Forces • Jedi Knight: Dark Forces II • Yoda Stories • X-Wing vs. TIE Fighter • Shadows of the Empire • Rogue Squadron • Episode I: The Phantom Menace • Anakin's Speedway • Jedi Knight II: Jedi Outcast • Jedi Knight: Jedi Academy • Battlefront II (2005) |
Sega CD | Star Wars Chess |
32X | Star Wars Arcade (Prototypes) |
Nintendo 64 | Shadows of the Empire • Rogue Squadron • Episode I: Racer • Episode I: Battle for Naboo |
Game Boy (Color) | Yoda Stories • Episode I: Racer |
PlayStation | Dark Forces • Episode I: The Phantom Menace • Episode I: Jedi Power Battles |
Dreamcast | Episode I: Racer |
PlayStation 2 | Starfighter • Jedi Starfighter • Episode III: Revenge of the Sith |
GameCube | Rogue Squadron II: Rogue Leader • Rogue Squadron III: Rebel Strike • The Clone Wars |
Mac OS X | Jedi Knight II: Jedi Outcast • Jedi Knight: Jedi Academy • Angry Birds Star Wars |
Game Boy Advance | Flight of the Falcon • The New Droid Army |
Xbox | Star Wars: Jedi Starfighter • Jedi Knight: Jedi Academy • Episode III: Revenge of the Sith |
Plug & Play | Revenge of the Sith |
Xbox 360 | Battlefront III |
Android | Angry Birds Star Wars • Angry Birds Star Wars II |
Nintendo Switch | Episode I: Racer |
PlayStation 4 | Episode I: Racer |
LEGO Star Wars | |
Game Boy Advance | The Video Game • II: The Original Trilogy |
Windows | The Video Game • The Complete Saga • III: The Clone Wars • The Force Awakens |
Xbox | The Video Game • II: The Original Trilogy |
GameCube | The Video Game • II: The Original Trilogy |
PlayStation 2 | The Video Game • II: The Original Trilogy |
Wii | The Complete Saga • III: The Clone Wars |
Nintendo DS | The Complete Saga • III: The Clone Wars |
PlayStation 3 | The Force Awakens |